![]() ![]() I'm happy the game plays just like Shenmue I + II - I think that was the right route to take. It's admirable how close it sticks to the original games' design, and while I appreciate that, it also hurts the game quite a bit. It only took them, what, two decades to make Shenmue III, the intentionally slow middle act in the multi-part poorly-written, poorly-translated epic kung fu quest. This game in the end just felt like a pointless sequel to an old franchise and does not offer a lot new to either new people to franchise or old fans. Even with that it then has the audacity to not give a satisfactory ending to the shenmue trilogy and assumes it is going to get a sequel and so leaves the whole story open. Afterwards you face the thugs and there a third time but win. You decided your too weak so you go find a grand master who gets you to buy an expensive item and also beat up all the students in the nearby dojo. You find the gang again beat them up then get beat by the boss again. You beat a few unimportant thugs and then get beat by there boss. First you ask around until you reach the local gang. This could have been forgiven if the story was decent enough but it ends up being a meaningless meander to find a blacksmith in two different locations where the same plot points repeat. This not exactly a good thing as the it means the game feels like an almost 20 year old game which is really in need of improving game design as it plays and feels like a dreamcast game. Overview: Shenmue 3 feels like the old Shenmue games. Uninspiring and unrewarding ending with sequel bait Clunky combat which does not always react the way you want it to
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